@startuml
sprite $bug_slash [48x48/16] {
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}


!define FA6_BUG_SLASH(_alias) ENTITY(rectangle,black,bug_slash,_alias,FA6 BUG_SLASH)
!define FA6_BUG_SLASH(_alias, _label) ENTITY(rectangle,black,bug_slash,_label, _alias,FA6 BUG_SLASH)
!define FA6_BUG_SLASH(_alias, _label, _shape) ENTITY(_shape,black,bug_slash,_label, _alias,FA6 BUG_SLASH)
!define FA6_BUG_SLASH(_alias, _label, _shape, _color) ENTITY(_shape,_color,bug_slash,_label, _alias,FA6 BUG_SLASH)
skinparam folderBackgroundColor<<FA6 BUG_SLASH>> White
@enduml